The name Kèr Kshtstosùnkafa is derived from the Tauric language, as Kèr Kshtstosùnkafa was founded by Dyèdsm Fflur, who was culturaly Tauric.
Climate
Kèr Kshtstosùnkafa has a yearly average temperature of 28°C (82°F), with its average temperature during the summer being a hot 31°C (87°F) and its average temperature during the winter being a pleasant 25°C (77°F). Kèr Kshtstosùnkafa receives an average of 216 cm/y (85 in/y) of precipitation, most of which comes in the form of rain during the fall. Kèr Kshtstosùnkafa covers an area of nearly 3 km2 (1 mi2), and an average elevation of 5866 m (19245 ft) above sea level.
Overview
Kèr Kshtstosùnkafa was founded durring the late 16th century in summer of the year 1464, by Dyèdsm Fflur. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Dyèdsm Fflur.
Kèr Kshtstosùnkafa was built using the conventions of Tauric durring the late 16th century. Naturaly, all settlmentss have their own look to them, and Kèr Kshtstosùnkafa is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Kèr Kshtstosùnkafa is buildings folow an organic layout of spacious paverstone streets whihch gives the town a shape simmilar to a tree, if one views its streets from above. The town rests behind a thick wall made from clay bricks. The wall has all of the proper fortifications and is well made. Unfortuantly the nature of clay brick leaves it quite vulnerable to siege equipment, though the thickness of the wall lends it simmilar resistnace to a thinner hardrock wall. Kèr Kshtstosùnkafa's millitarily questionable fortifications are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.
Something in your gut tells you that you may be unwelcome in Kèr Kshtstosùnkafa. The town seems like it’s not showing you the side of itself it would show to others. People mostly ignore your questions. Many folks ask you to leave their establishments, even before you’ve walked inside them. You should probably listen to them, as every time you’re asked to leave the person asking you to leave has referenced the town’s patron divine in some way. The little voice in the back of your mind that tells you when you’re in danger feels like it’s just glaring at you and muttering about how stupid you are for even remaining in town.
Civic Infrastructure
Kèr Kshtstosùnkafa has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Kèr Kshtstosùnkafa has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kèr Kshtstosùnkafa.
Kèr Kshtstosùnkafa has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Kèr Kshtstosùnkafa has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kèr Kshtstosùnkafa's public wards, blessings, and other arcane systems.
Kèr Kshtstosùnkafa has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.
Kèr Kshtstosùnkafa has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Cultural Notes
Kèr Kshtstosùnkafa's bank was built using a different architectural style from the rest of the town. The style used is famous for its stately symmetry, classical elements, and grand appearance. Columns and pillars, such as Corinthian columns, are often seen supporting open structures or porticos. Symmetry is an important feature of this style, with each half of a building mirroring the other. Domed ceilings and windows grace these buildings, with everything placed in a mathematical arrangement.
Due to the actions of local Kami, winter is short in Kèr Kshtstosùnkafa.
The Skinwraith near Kèr Kshtstosùnkafa are known to be a mutant strain of the creature.
Kèr Kshtstosùnkafa's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves line dance to channel Abjuration energies of tier 2 via singing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 1
Farmers: 2
Farm Laborer: 8
Hunters: 2
Milk Maids: 2
Ranchers: 1
Ranch Hands: 2
Shepherds: 2
Farmland: 3308 m2
Cattle and Similar Creatures: 205
Poultry: 2469
Swine: 164
Sheep: 8
Goats: 1
Horses, Mounts, and Beasts of Burden: 82
Craftsmen
Arms and Toolmakers: 1
Blacksmiths: 1
Bookbinders: 1
Buckle-makers: 1
Cabinetmakers: 1
Candlemakers: 2
Carpenters: 2
Clothmakers: 2
Coopers: 2
Copper, Brass, Tin, Zinc, and Lead Workers: 1
Fabricworkers: 2
Farrier: 6
Glassworkers: 2
Gunsmiths: 1
Hatters: 1
Leatherwrights: 2
Matchstick makers: 1
Musical Instrument Makers: 1
Painters, Structures and Fixtures: 1
Paper Workers: 1
Plasterers: 1
Pursemakers: 1
Saddlers: 1
Scabbardmakers: 1
Soap and Tallow Workers: 2
Tailors: 4
Tanners: 1
Upholsterers: 1
Watchmakers: 1
Weavers: 2
Merchants
Beer-Sellers: 1
Booksellers: 1
Butchers: 2
Chandlers: 1
Chicken Butchers: 2
Fine Clothiers: 2
Fishmongers: 2
Potion Sellers: 1
Resellers: 3
Spice Merchants: 1
Wine-sellers: 1
Wheelwright: 1
Service workers
Bakers: 3
Barbers: 3
Coachmen: 1
Cooks: 3
Doctors: 1
Gamekeepers: 1
Hairdressers: 2
Healers: 2
Housekeepers: 2
Housemaids: 4
House Stewards: 2
Laundry maids: 1
Maidservants: 2
Nursery Maids: 1
Pastrycooks: 3
Restaurateur: 3
Tavern Keepers: 3
Specialized Laborer
Ashworkers: 1
Coal Heavers: 1
In-Town Couriers: 1
Long Haul Couriers: 2
Dockyard Workers: 1
Leech Collectors: 2
Millers: 1
Miners: 2
Oilmen and Polishers: 1
Postmen: 1
Pure Finder: 1
Skinners: 2
Tosher: 1
Warehousemen: 2
Watercarriers: 1
Watermen, Bargemen, etc.: 2
Skilled Laborers
Accountants: 1
Alchemist: 1
Clerk: 1
Educators: 2
Engineers: 1
Civil Servants
Bankers: 1
Civil Clerks: 1
Exorcist: 1
Kami Clerk: 1
Landlords: 1
Legend Keepers: 1
Militia Officers: 7
Monks, Monastic: 2
Monks, Civic: 2
Historian, Oral: 1
Policemen, Sheriffs, etc.: 1
Priests: 3
Rangers: 1
Rat Catchers: 1
Scholars: 1
Spiritualist: 1
Storytellers: 3
Military Officers: 3
Cottage Industries
Brewers: 2
Comfort Services: 2
Jaminators: 2
Needleworkers: 2
Potters: 1
Preserve Makers: 2
Quilters: 1
Seamsters: 3
Spinners: 2
Weaver: 2
Artists
Bards: 1
Musicians: 2
Wood Carvers: 3
Writers: 2
Produce Industries
Butter Churners: 2
Canners: 2
Cheesmakers: 2
Millers: 1
Picklers: 1
Smokers: 1
Tobacconists: 1
Tallowmakers: 2
220 of Kèr Kshtstosùnkafa's population work within a Foundational Occupation.
19 work in Agriculture
47 work as Craftsmen
18 work as Merchants
37 work as Service Workers
22 work as General Laborers
6 work as Skilled Laborers
32 work as Civil Servants
19 work in Cottage Industries
8 work as Artists
12 work in Produce Industries
538 of Kèr Kshtstosùnkafa's population do not work in a formal occupation, but do contribute to the local economy. 65 (8%) are noncontributers.
Points of Interest
The center of Kèr Kshtstosùnkafa's town square was built around an ancient standing stone.
POI
History
Kèr Kshtstosùnkafa is in secret rebellion against their ostensible liege, having cut deals with his enemies, plotted to betray him for their own gain, or bridled under his tyranny and sought a better lord. The community’s leadership is all in on this plot, and outside viceroys or representatives are being kept carefully ignorant of the reality. The common folk may be oblivious to the truth, though they’ll doubtless have felt the same motivations and promptings that convinced their leaders to turn traitor.
In time immemorial, reportedly some time during the early 2nd century, Kèr Kshtstosùnkafa was attacked by savage serpentfolks living nearby. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Kèr Kshtstosùnkafa lost 213 people, 246 livestock, and 28 buildings. The conflict ended after roughly 101, when members of Kèr Kshtstosùnkafa's militia enacted an operation to transport a specific resource to a particular bridge unharmed. The operation was complicated by a significant percentage of the militia choose to go abandon the operation and return home. The conflict ended with needing to break through the enemy's lines, which ended in defeat for Kèr Kshtstosùnkafa's forces. The war is remembered in legend by Kèr Kshtstosùnkafa's bards, historians, and legend keepers.